Enchanting

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Enchanting puts enchantments on various pieces of gear. Each enchantment attempt involves a piece of gear and one or more shards. The probability of an enchantment attempt succeeding depends on the tier of the shard used. The level of the enchantment also depends on the tier of the shard. A shard cannot give a higher-level enchantment than its tier, but it can result in a lower-level enchantment. Shards are available in five tiers. Shards drop from most mobs (not rats, crabs, or batterflies).

Enchantment attempts have a high likelihood of failing. Failures consume the shard. The success rate for enchanting is 8% per shard tier. So a tier 5 shard has a 40% success rate, and it's all downhill from there.

If an item has an unwanted enchantment, using a failed shard on the item at the enchanting table will remove the enchantment. The original shard from the enchantment cannot be recovered.

A failed shard can also be used to dismantle an item for shards. The number of shards varies from 1 to 5, and the tier of shards is random and based on the item quality. Rare items (e.g. ruby armor) give t3, t4, or t5 shards when dismantled. Legendary gear should always give t5 shards when dismantled, but don't dismantle legendary gear.

Enchantment can only be performed at the enchanting table in the hell dungeon (southeast corner of Kaetram kingdom swamp, the area with frogs, slimes, and cows).

Failing an enchantment using tier 5 shards has a 5% chance to give a failed shard.


There are different enchantments available for different gear pieces:

Level of enchant Chance of Activation
Level 1 1%
Level 2 2%
Level 3 3%
Level 4 4%
Level 5 5%

Map showing enchanting table location

The enchanting table is shown in the map above


Equipment Type Possible enchantments and effects
Melee Weapon
  • Critical enchant.png
    Critical: Has a chance of increasing the damage of an attack by 20–50%

  • Lifesteal enchant.png
    Lifesteal: Has a chance of healing the player on attacking by (5% * enchant lvl) of the damage dealt

  • Explosive enchant.png
    Cleave: Has a chance of dealing AOE damage around the target based on 20-50% of the damage dealt
Ranged Weapon
  • Stun enchant.png
    Stun: Has a chance to stun the target for a few seconds (5s at arch lvl 5, maybe 1s * arch lvl stun duration

  • Magic quiver enchant.png
    Magic Quiver: Has a chance of not consuming an arrow

  • Explosive enchant.png
    Explosive: Has a chance of dealing AOE damage around the target based on 20-50% of the damage dealt
Magic Weapon
  • Stun enchant.png
    Stun: Has a chance to stun the target for a few seconds

  • Mana steal enchant.png
    Mana steal: Has a chance of restoring some of the player's mana (around 5mp at lvl1, next lvls +3mp/lvl)

  • Explosive enchant.png
    Explosive: Has a chance of dealing AOE damage around the target based on 20-50% of the damage dealt
Chest Armor
  • Thorns enchant.png
    Thorns: Has a chance of damaging an attacking enemy by (10% * enchant lvl) of the damage received

  • Evasion enchant.png
    Evasion: Has a chance of dodging enemy attack
Ring
  • Natures bounty enchant.png
    Natures Bounty: chance of getting an extra item when foraging.

  • Foragers wisdom enchant.png
    Foragers Wisdom: chance of double experience from foraging.

  • Earths riches enchant.png
    Earths Riches: chance of mining an extra ore.

  • Miners intuition enchant.png
    Miners Intuition: chance of double experience from mining.

  • Forest echo enchant.png
    Forest Echo: chance of lumberjacking an extra log.

  • Lumber trove enchant.png
    Lumber Trove: chance of double experience from lumberjacking.

  • Oceans abundance enchant.png
    Oceans Abundance: chance of getting an extra fish when fishing.

  • Fishers gift enchant.png
    Fishers Gift: chance of double experience from fishing.